As the economic crisis has advanced, dissatisfaction with a whole population can only help in riots, where the sounds of many voices are heard immediately.

Director Leonard Menchiari faces this form of protest in person, and the "Revolt" game was born as a way to express it and tell the stories of these fights.

What is the cause? What does a policeman feel during the conflict? In "revolt", the player will experience both sides of a fight where there is no victory or defeat.
