SILENT HILL Townfall is a complete standalone psychological horror set against the cold and isolated backdrop of Scotland, 1996.
Simon Ordell is called back to the island of St. Amelia to "set things straight", encountering a quiet town under a dense fog, seemingly abandoned but not at rest.
Venturing deeper and driven to understand his connection to the place and its inhabitants, Simon begins to discover fragments of a past rising to the surface.
The action takes place entirely in first-person, where Simon must explore, evade and survive using a limited set of weapons and tools, including the CRTV, a pocket television used to connect to unstable signals.
The escape is tense; combat is frenetic, while narrative puzzles reveal a truth that refuses to stay submerged.
Features: Fear the truth behind the parasites Returning to an island town to "make things right", Simon Ordell descends into a world of tense escapes, explosive confrontations and mind-boggling puzzles that slowly reveal the truth about St. Amelia.
Engaging psychological horror As it penetrates deeper and deeper into St. Amelia, Simon begins to gather fragments of the past, memories, truths and connections that slowly surface.
The story unfolds layer by layer, through tense exploration and puzzles that refuse to stay buried.

Tension at every step Survival is not guaranteed. Arsenal is limited, resources are scarce. Avoidance is a test of nerves, and confrontations are short, explosive and brutal.
In Townfall fear isn't just an atmosphere – it's a mechanic.
CRTV – the window to the unstable signal Among Simon's few tools is the CRTV – a pocket television that picks up unstable frequencies and reveals hidden layers of reality.
Through it, the static noise becomes the key to the truth...or to an even deeper madness.
